Building a Javascript game Day 1

Today has been mostly a setting up day. It is surprising how code written several years ago is still on shape. The game engine allowed me smoothly add a few shaders for the game. Underwater god rays, an explosion that will be triggered when several bubbles are pop at the same time and some raysContinue reading “Building a Javascript game Day 1”

Building a Javascript game from scratch.

For the next 7 to 10 days I will be building a game from scratch. It will be a one-finger time-waster simple-puzzle type of game. Proudly written in Javascript, deployed on android and FB messenger, and running on my own wrapper+renderer tech. Will document each day of work, with a little list of TO-DOs, expectedContinue reading “Building a Javascript game from scratch.”

Squeezing v8 startup time

On my day to day job, v8 in present most of the time. One philosophical foundation of our product is startup time, and all time taken from startup to the first frame drawn must be lowered as much as possible. This startup time is composed of many different steps, from GL context initialization, to scriptContinue reading “Squeezing v8 startup time”