Building a Javascript game Day 9

A lot of time has passed since 8th day of work in the game. That subtle need of providing is probably the culprit… I have added a in-game feature: rainbow bubble. This bubble matches against any other bubble type. Can’t be selected on its own or popped using the ray. It is created by poppingContinue reading “Building a Javascript game Day 9”

Building a Javascript game Day 5,6,7,8

These days have been invested on finishing the game model. It’s been an scattered working routine. Instead of taking this side-project too seriously, I just developed when I really felt I could be productive which has turned to be best idea ever since lots of stuff has been accomplished. Score, bonus notification, one power up,Continue reading “Building a Javascript game Day 5,6,7,8”

Building a Javascript game Day 4

4 days in a row working on this little game. Everything starts to pay off, and at the same time, I am already feeling that recurrent thinking of giving up. After all, I doubt I will be able to finish the game in time (my own imposed schedule), and even worse, I doubt I couldContinue reading “Building a Javascript game Day 4”

Building a Javascript game from scratch.

For the next 7 to 10 days I will be building a game from scratch. It will be a one-finger time-waster simple-puzzle type of game. Proudly written in Javascript, deployed on android and FB messenger, and running on my own wrapper+renderer tech. Will document each day of work, with a little list of TO-DOs, expectedContinue reading “Building a Javascript game from scratch.”

Generic Javascript to Java bridge

When embedding v8, one of the pain points is how to call Java/Kotlin code from Javascript. It is not just a matter of setting a FunctionCallbackInfo<Value>, but also of dealing with JNI. While there are really impressive exercises for automating JNI code calls, these are only valid suitable when you know your JNI needs upfront,Continue reading “Generic Javascript to Java bridge”