Building a Javascript game Day 9

A lot of time has passed since 8th day of work in the game. That subtle need of providing is probably the culprit… I have added a in-game feature: rainbow bubble. This bubble matches against any other bubble type. Can’t be selected on its own or popped using the ray. It is created by poppingContinue reading “Building a Javascript game Day 9”

Building a Javascript game Day 5,6,7,8

These days have been invested on finishing the game model. It’s been an scattered working routine. Instead of taking this side-project too seriously, I just developed when I really felt I could be productive which has turned to be best idea ever since lots of stuff has been accomplished. Score, bonus notification, one power up,Continue reading “Building a Javascript game Day 5,6,7,8”

Building a Javascript game Day 4

4 days in a row working on this little game. Everything starts to pay off, and at the same time, I am already feeling that recurrent thinking of giving up. After all, I doubt I will be able to finish the game in time (my own imposed schedule), and even worse, I doubt I couldContinue reading “Building a Javascript game Day 4”

Building a Javascript game Day 3

Day 3, has been for general refactor. Adding a game model which drives all in-game interactions/actions and on-demand enabling of post-effects (explosion). I am quite happy with the result, but still a couple days away from being able to play the game. I have squandered almost an hour figuring out a problem where the explosionContinue reading “Building a Javascript game Day 3”

Building a Javascript game Day 2

Sundays are for rest, so this day of work has been an easy one. Some code refactors, like changing the default blending mode, but most importantly I added an important feature I wanted to have in the game. It is expected, that when a group of bubbles pop, depending on their number, some “soul lines”Continue reading “Building a Javascript game Day 2”

Building a Javascript game Day 1

Today has been mostly a setting up day. It is surprising how code written several years ago is still on shape. The game engine allowed me smoothly add a few shaders for the game. Underwater god rays, an explosion that will be triggered when several bubbles are pop at the same time and some raysContinue reading “Building a Javascript game Day 1”