Building a Javascript game Day 2

Sundays are for rest, so this day of work has been an easy one. Some code refactors, like changing the default blending mode, but most importantly I added an important feature I wanted to have in the game. It is expected, that when a group of bubbles pop, depending on their number, some “soul lines”Continue reading “Building a Javascript game Day 2”

Building a Javascript game Day 1

Today has been mostly a setting up day. It is surprising how code written several years ago is still on shape. The game engine allowed me smoothly add a few shaders for the game. Underwater god rays, an explosion that will be triggered when several bubbles are pop at the same time and some raysContinue reading “Building a Javascript game Day 1”

Building a Javascript game from scratch.

For the next 7 to 10 days I will be building a game from scratch. It will be a one-finger time-waster simple-puzzle type of game. Proudly written in Javascript, deployed on android and FB messenger, and running on my own wrapper+renderer tech. Will document each day of work, with a little list of TO-DOs, expectedContinue reading “Building a Javascript game from scratch.”