several arm and arm64 pre-compiled and ready to use v8 versions.
Working script to compile v8 for different architectures.
On my day to day job, v8 in present most of the time. One philosophical foundation of our product is startup time, and all time taken from startup to the first frame drawn must be lowered as much as possible. This startup time is composed of many different steps, from GL context initialization, to scriptContinue reading “Squeezing v8 startup time”